STATIC Phone visual

OBJECTS + DEVICES + EXPERIENCES STATIC NETWORK

STATIC Phone

The center of your STATIC world.

Discover ↓

The center of your STATIC world.

STATIC Phone is the first-party handset, recognizable through its obsidian split-monolith form, Portal Spine, and star-aperture camera. Capture, creation, communication, and the portable STATIC experience meet in a device with its own physical identity.

The center of your STATIC world.

STATIC Phone is the first-party handset, recognizable through its obsidian split-monolith form, Portal Spine, and star-aperture camera. Capture, creation, communication, and the portable STATIC experience meet in a device with its own physical identity.

01First-party handset

STATIC Phone is the first-party handset, recognizable through its obsidian split-monolith form, Portal Spine, and star-aperture camera. Capture, creation, communication, and the portable STATIC experience meet in a device with its own physical identity.

02The experience

A silhouette recognizable before the display wakes. Choose the connectivity relationship that fits. Carry your creative world. Move between devices with intention.

03Across STATIC

Phone is the hardware. STATIC Mobile supplies the consumer connectivity and client relationship, MobileOS is the operating system, and Connect owns network infrastructure.

INSIDE STATIC PHONE

Purpose, systems, and connections.

Phone connects capture, communication and creation with the ability to see what the ambient network is doing. The person can inspect active devices and delegated actions, change permissions and carry a task between surfaces.

Ambient Control Center

Devices, sensors, agents and active contexts become visible.

Authority Center

Permissions and delegations are described in understandable terms.

Context Grants

Purpose, scope and time define what information can be used.

Continuity Session

A task moves between devices without being reduced to screen mirroring.

Action Preview and Recovery

A person can inspect an action, pause delegation and recover control.

How it connects

Phone is hardware. Mobile owns the portable client and connectivity relationship, MobileOS is the operating system, and Connect owns underlying network infrastructure.

Device and service work together without requiring each other. Work, personal and guest contexts retain separate permissions.

Designed as a complete destination.

01

Portal Spine handset design

02

Capture, creation, and communication

03

MobileOS and compatible connectivity

04

Continuity with Cortex and Wearables

One destination. Every dimension.

A silhouette recognizable before the display wakes
Choose the connectivity relationship that fits
Carry your creative world
Move between devices with intention

Connected by purpose.

Phone is the hardware. STATIC Mobile supplies the consumer connectivity and client relationship, MobileOS is the operating system, and Connect owns network infrastructure.

First-party productsSTATIC Artifacts↗First-party productsSAGE Perimeter↗First-party productsSTATIC Hardware↗
NEXT DESTINATIONSTATIC Wearables→